Fact Sheet and Class Tree

Here comes the E3 Fact Sheet for Everquest II straight from the Los Angeles show floor. Also included if you scroll down is an updated (marked 4-19-2004) Class Tree and Descriptions.

information
05/13/2004
Fyrn
EverQuest® II
PC CD-ROM

Product Description


EverQuest®II is the next generation of massively multiplayer gaming, a huge online world where thousands of players come together for adventure and community. Featuring breathtaking graphics and a vast, beautiful game world to explore, EverQuest®II sets the standard for graphical realism as players are immersed in the game's exciting locales and dangerous lands.

EverQuest®II brings players into its world with a powerful epic storyline and gives them the power to be the hero or villain in their personal adventure. Players enter this world by creating their own unique character, choosing from 16 races and 24 classes.

Players will encounter hundreds of creatures as they travel across majestic landscapes of rolling hills, barren deserts, dense forests, and bustling cities. Thousands of items, hundreds of spells, and unlimited adventure await all who enter the world of EverQuest®II.

Key Features

A new, massive online world for thousands of players to explore, filled with danger, adventure and mystery.
Voices for almost every non-player character (NPC) in the game, a huge project encompassing almost 100,000 lines and 130 hours of dialogue.
Unparalleled character customization capabilities. In addition to thousands of kinds of armor, weapons, and items to choose from, players will be able to customize their character's facial appearance to an incredible level of detail.
16 races, 50 levels, and 24 classes with a branching system that allows players to choose their class as they advance.
Trade skills available to all player classes.
Player-owned real estate (such as apartments, homes, and guild houses).
No race/class limitations, allowing players to truly choose who they want to be in game.
New user-friendly game mechanics with reduced learning curve for both new and seasoned players.
More than 160 unique creature types, from Orcs and Goblins to huge dragons and menacing Living Statues.
Incentives for current EverQuest subscribers.
A state-of-the-art, cinematic-quality 3D graphics engine capable of improving as hardware technology advances.
State-of-the-art combat, spell, and skill systems.

Product Specifications:
Publisher:
Ubisoft
Developer: Sony Online Entertainment
Ship Date: Q3 2004
Category: Massively Multiplayer Online Role-Playing Game
Rating: Pending



Class Tree and Descriptions

4-19-2004

ARTISAN ARCHETYPE
Artisans forge weapons and armor and transform mysterious relics into useful items. Skilled in the creation of a variety of practical goods, their talents are prized by their communities.

Builder Class
Builders are skilled crafters who specialize in the creation of material goods. From well-made weapons to furniture and clothing, builders make a variety of valuable commodities.

Smith
Smiths are experts in making the finest weapons and armor available. Their skill in forging the raw metals of the earth into sharp swords and sturdy plate is second to none.

Crafter
Crafters are specialists in the creation of leather, cloth, and wooden products. They build furnishings for the home, including items of prestige and distinction.

Scholar Class
Scholars focus on the study of mystical artifacts and relics. They specialize in deciphering mysterious objects and enchanting mundane items with mystical power.

Alchemist
Alchemists are scholars who specialize in brewing magical elixirs. These potions imbue the drinker with temporary mystical power and augment their abilities.

Sage
Sages interpret mystical artifacts and decipher long-lost languages as they are uncovered. These learned scholars scribe spells and scrolls, imbuing mere parchments with mystical might.

FIGHTER ARCHETYPE:
Fighters use brute strength and sturdy weapons to deal physical damage to their enemies. Always at the forefront of combat, fighters stand toe-to-toe with opponents while keeping their allies from harm. No matter the risk, fighters never back down from a challenge.

Warrior Class
Warriors utilize heavy armor and weapons to safeguard their companions and inflict damage upon the enemy. They stand bravely at the forefront of battle, striking fear into the hearts of their opponents. Sub-Classes are:

Guardian
Guardians don heavy armor to protect themselves in combat and aid in the defense of their allies. They will stand firm against any threat and lead their party to victory.

Berserker
Berserkers are chaotic warriors who inflict heavy damage with all manner of weapons. Their furious attacks overwhelm their opponents, to whom they show no mercy.

Brawler Class
Brawlers specialize in physical combat styles that bring them face-to-face with the enemy. Favoring light armor and hand-to-hand battle tactics, brawlers have honed their bodies into potent weapons. Sub-Classes are:

Monk
Monks are disciplined combatants who specialize in the martial arts. Their natural agility allows them to avoid their enemy's blows and strike back with clean, efficient counterattacks.

Bruiser
Bruisers are powerful thugs who use raw physical force to pummel their opponents into submission. They have transformed their bodies into brutal weapons designed to inflict suffering upon their enemies.

Crusader Class
Crusaders are armored juggernauts that call upon divine powers to aid them in battle. Capable of dealing impressive physical damage, crusaders can wield a variety of weapons and shields. Sub-Classes are:

Paladin
Paladins are crusaders for all things good and right. Wearing heavy armor, these valiant defenders of truth fight for nobility, honor, and virtue.

Shadow Knight
Shadow knights are insidious dark crusaders who use the power of evil to advance their cause. They live to inflict fear, hate, and despair upon all who cross their path.

PRIEST ARCHETYPE:
Priests augment and replenish the health of their comrades to help them survive longer in combat. Though not particularly known for their battle prowess, priests fill a vital role in a dangerous world by sustaining the physical and spiritual needs of their party.

Cleric Class
Clerics use divine magic to tend to the physical and spiritual needs of their allies. These priests not only heal wounds and banish diseases but also magically augment the health of their comrades.

Templar
Templars are faithful servants of the divine who use their benevolent powers to aid their fellow adventurers. They mend the wounded and purge illness and suffering from the afflicted.

Inquisitor
Inquisitors are twisted fanatics who relentlessly advance the doctrines of their religions and accept no compromise in their beliefs. Skilled healers, they minister to the body while seizing control of the soul.

Druid Class
Druids are mighty priests whose powers are closely tied to nature. They heal and purge ailments from their party, blessing their companions with enhanced physical prowess.

Warden
Wardens are protectors of the woodlands and defenders of wildlife. They tap into the power of nature to mend wounds and purge ailments that afflict their allies.

Fury
Furies harness the power of storms and control the ferocity of nature. They command the feral spirits of the wilderness to strengthen and heal their companions.

Shaman Class
Shamans call upon the ancient spirits of the land, using protective wards and healing to invigorate their comrades. They remove afflictions from their companions and turn the vile magics back upon the enemy.

Mystic
Mystics seek a symbiotic connection with the spirits of their ancestors, petitioning them to bestow the power to heal the injured, invigorate the weak, and enhance the capabilities of their allies when on the field of battle.

Defiler
Defilers enslave the spirits of their ancestors, harvesting and corrupting their power, to use against enemies. This stolen energy can also be used to heal and boost the capabilities of the defiler's allies.

MAGE ARCHETYPE:
Mages wield powerful forms of magic to strike down their opponents. Students of all things arcane, mages study spell books and scrolls to gain mystical knowledge. They stand behind the frontlines of battle, casting deadly attacks on their enemies while bolstering the capabilities of their allies.

Sorcerer Class
Sorcerers are experts of all forms of mystical attacks and spells that weaken the mystical abilities of their opponents. Fearsome in battle, sorcerers wield powerful arcane forces.

Wizard
Wizards are masters of the arcane arts who tap into the elemental powers of fire and ice. Wielding these powerful forces, wizards can inflict startling devastation upon their enemies.

Warlock
Warlocks manipulate the destructive forces of poison and disease to obliterate their foes. They are masters of death and decay who deal devastating damage and pain to their opponents.

Enchanter Class
Enchanters use mystical forces to beguile and control their enemies. By instilling confusion and misdirection in the minds of their adversaries, enchanters give their comrades the advantage in battle.

Illusionist
Illusionists use arcane power to confound and befuddle their enemies. They also are able to boost the offensive and defensive capabilities of their allies.

Coercer
Coercers dominate the minds of the weak and hurl their foes into paralyzing states of confusion and catatonia. They can also enhance the mental abilities and combat prowess of their allies.

Summoner Class
Summoners can call forth powerful creatures of Norrath and bend them to their will. Though they command a variety of mystical forces, the summoner's foremost weapons are the monsters they control.

Conjuror
Conjurors summon forth powerful elemental beings that obey their master's every command. Ripped from domains of fire, air, soil, and water, these enslaved minions make very powerful servants and bodyguards.

Necromancer
Necromancers summon the dead and imbue them with unnatural life. These pitiful but powerful creatures are slaves to their masters until the grave claims them once more. Lords of death and decay, these powerful mages strike fear into the hearts of their enemies.

SCOUT ARCHETYPE:
Scouts use stealth and cunning to explore the unknown. Highly skilled at detecting and disarming traps, they are experts at infiltrating the lair of the enemy. In combat, scouts rely upon the element of surprise to inflict opportunistic damage and gain an advantage over their opponents.

Predator Class
Predators are relentless hunters who use stealth and cunning to stalk their prey. At home in the shadows, predators use the element of surprise to give their allies the upper hand.

Ranger
Rangers are natural outdoorsmen and trackers, masters of stealthy movement in the undergrowth. They use perception and cunning to gain the advantage over their adversaries.

Assassin
Assassins are cruel mercenaries who hunt down their prey, showing neither mercy nor compassion. They survey dark corridors for potential prey as well as hidden dangers that may be lurking ahead.

Rogue Class
The rogue is a crafty cutpurse who uses trickery to gain the advantage in battle. Always shrewd combatants, rogues use every opportunity to exploit the vulnerabilities of their opponents.

Brigand
Brigands are bloodthirsty highwaymen who will backstab anyone who isn't mindful of their presence. They are unpredictable wildcards who arouse fear and confusion in the hearts of their adversaries.

Swashbuckler
Swashbucklers are dashing rogues who charm their way into your confidence while secretly loosening your purse strings. Though known to brag, they are dangerously cunning and should not be underestimated.

Bard Class
Bards sing songs that bolster the abilities of their allies and inspire courage on the field of battle. Though skilled in a wide variety of weaponry, bards use their musical powers to wreak havoc upon the enemy.

Dirge
Dirges are singers of angry songs and laments, using the power of cacophony to subdue their enemies. Their songs of rage inspire the fury of battle within their allies.

Troubadour
Troubadours play music that inspires strength and courage in the hearts of their companions. They lead their allies into the deepest dungeons, raising their spirits with songs of victory.



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