Jeff Dobson's Letter to the Community

The latest Star Wars Galaxies Letter to The Community is from Jump to Lightspeed Lead Artist Jeff Dobson. In his letter he talks about his past roles in Star Wars Galaxies as well as his current role as Lead Artist for the first expansion.

information
06/30/2004
Findar
quote:
Hello, my name is Jeff Dobson and I am the Lead Artist for Star Wars Galaxies: Jump To Lightspeed. I started thinking back over the time I have been on this project and I realized that I kind of got here around the same time as many of you did. It has been three years since I started on the Star Wars Galaxies team. When I first started we were gearing up for our first E3 and giving everyone out there their first look at the game. It is hard to believe that as I write this we are on the eve of celebrating our first anniversary of being open. We have you all to thank for that.
Over the last three years, my main responsibilities have been as a technical artist. In that role, sometimes I don't always get to do the cool stuff you see, but rather I get to help the incredibly talented artists on this team do their jobs better by creating tools for them or solving other technical problems that are getting in their way. But don't get me wrong, I got plenty of opportunities to make art for this game as well. I had a hand in the creation of the stormtrooper armor, Jabba's palace and the planet Yavin. Of course, all of these things are a team effort by the time they get to you so a tip of my hat to the the other artists, designers, and programmers that put the polish on these and help the work be the best that it can be.

Enough about the past, though. All of you know where we have been. Let's talk about the future. It won't be long now and we will be releasing Jump To Lightspeed. I can't even begin to tell you the excitement I have for this project. I was fortunate enough to be able to make the trip to E3 this year and demoing the game had me spending three straight days of doing nothing but flying around space, picking targets at random, and blasting them. I spend around 12-13 hours over three days doing this and it never ceased to be a thrill. As we have begun to put some direction behind this experience, it has become better and better.



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