19 Questions 6/10

Thunderheart has posted this weeks 19 Questions in the Star Wars Galaxies forums. This weeks questions have to do with Architect, Armorsmith, Artisan, Bio-Engineer, Chef, Core Systems, Dancer, Doctor, Droid Engineer, Entertainer, Image Designer, Medic, Merchant, Musician, Player Associations, Politician, Tailor, Test Center, and Weaponsmiths.

information
06/11/2004
Findar
quote:
Architect
Right now the only method players have of organizing their items inside their house is using Backpacks.. though this is effective it is not very realistic in the whole emersion aspect. Is there any plans on making already existing furniture have the capacity to have open storage windows. For example can the Chest be able to hold items in it. (note this is not asking to increase storage limits of a house but more or less giving Chest/ armoire/ cabinet type furniture the function to be able to replace backpacks as the only source of organizing items in our houses..)

There are no current plans to change this, but this topic is near and dear to my heart. I would very much like to see chests, armoire or other type of in-game cabinet act as a storage container. While researching the answer to this question, I discovered that all that has to be done is modify their in-game image so that it inherits its functionality from the container. I’m told this isn't hard to do and as a result, I’m checking into when this might possibly be sneaked (or snuck if you prefer ) onto the schedule.


Armorsmith
You keep saying “wait for the combat balance” - - is there any ETA on when the issues facing each profession are going to be made available?

Yes, once the Combat Balance sandbox server is activated and we have testers on it, there will be many focus threads and correspondent discussion threads. Those activities will happen on or before Publish 10.



Artisan
Artisan Mission fixes/enhancements: Artisan mission provide much needed income to crafters just getting started. We would like to see some changes/fixes in them. First, currently Artisan mission’s difficulty level scales with combat ability, not crafter ability. This requires the crafter to either be good at combat or to group with someone good at combat to increase their mission credit and XP payout. Artisan missions should scale on crafting skill in the same manner that destroy missions scale on combat skill. Can these any of these ideas and fixes be implemented?

Yes, these things can be implemented. The question is “when”. There are two main factors in play here. The first is that when trying to advance the cause of any profession, my first reference is the top 5 list. If the items listed here are truly a top 5 item, then it needs to be on that list so that when the opportunity arises, I have significant community input to demonstrate that this is indeed a top issue and that it is on the Artisan’s top issue report. The second item in play is that the GCW revamp is going to touch all professions to some degree and that work is going to come before any other changes. Any *major* changes will be considered after the Jump to Lightspeed.



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