The Joy of Bugs

Joe has posted a new Devlog on the Pirates of The Burning Sea website. In his newest log he gives everyone an insight into the wonderful world of bug fixes.

information
06/15/2004
Findar
quote:
Bugs check in...
We are in a period of bug fixing for the end of this milestone, so that's what I've been doing. In the past 30 days I've resolved 60 bugs as Fixed. That's not counting the bugs that I closed as something other than Fixed (like the duplicates or things that we don't need to fix because of design changes) which added another 19. Other folks have similar numbers... the bug database has been busy.

There was a bug in the sound engine, another one in the UI glue, some dev work to deal with firing into boarding, some window resize bugs. The cannons had problems firing (and didn't report why), the glue had more problems, and I wrote a new server management tool. Batteries didn't deal well with gun destruction, the camera controls didn't update everything they needed to, and Misha wanted to buy a ship without having to shop for it (a feature I never missed that now I use for debugging all the time.) I added some combat debugging (and metric tracking) to help Augustus with tuning, fixed wave updating, and cleaned up crew allocation. The wind map editor saw a serious upgrade with port names, AI path viewing, current selection, reversing, etc. Fixed group inviting, which broke it in another way, then fixed it again. Fixed a crasher that happened at midnight.



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