Dark Age of Camelot: Catacombs
This is an Expansion Pack of {referer_title;;1;;24}General Information
North American Release: Unknown
European Release: Unknown
Asian Release: Unknown- Added to Database: 04/14/2004 (23:54)
- Last Updated: 12/02/2004 (15:22)
- Category:
- Genre: Fantasy
- Development Status: Development
- Developer: Mythic Entertainment
- Publisher: Mythic Entertainment
- Website: http://catacombs.darkageofcamelot.com/
- Expansion of: {referer_title;;1;;24}
Game Features
| Open PvP Conflict | No |
| Restricted PvP Conflict | Yes |
| Conflicting Factions (PvP) | 3 |
| Land Control (PvP) | Yes |
| Role-Playing Environment | Yes |
| Player-run Economy | No |
| Crafting | Yes |
| Player Housing (Instanced) | Yes |
| Player-built Cities | No |
| Player-built Houses | No |
| Player Law/Governing System | No |
| Bloodline/Heritage System | No |
| Religions | No |
| Permanent Death | No |
| Player Mounts | No |
| Player Pets | Yes |
| Social Cloth | No |
| Player Statistics (Ladder) | Yes |
| Instanced Areas | Yes |
| Epic (Raid) Content | Yes |
| DirectX 9 Graphics | Yes |
Description
“'Catacombs' deepens the world of 'Dark Age of Camelot' by adding new content beneath Albion, Hibernia, and
Midgard,” said Matt Firor, Vice President of Development and Executive Producer at Mythic Entertainment. “Instanced
dungeons support a more casual gaming style by giving players exclusive play sessions for groups of all levels and
abilities.”
"Catacombs’" system of “player versus monster” instanced dungeons will allow more casual players of "Dark Age of
Camelot" to quickly find and adventure in exciting and challenging areas geared to their level. By eliminating the
need to search (and sometimes wait) for monster encounters, in "Catacombs," players generate private adventuring
areas for their groups on their schedule.
New technical features for "Catacombs" include:
* Major art upgrade to "Dark Age of Camelot" player character models utilizing the EMotion FX 2 graphics engine that
provides more detailed facial features, hairstyles, and skin tones as well as enhanced armor, clothing options and
character animations.
* Instanced content will allow player groups to adventure in “private” dungeons.
New content for "Catacombs" includes:
* Players can explore a new underground city for each Realm based on the backstory of one of the Realm’s underground
player races. Each city leads to new dungeons, catacombs, enemies, loot and adventures.
* One new playable class for each Realm.
* Content will be provided for all character levels.
Midgard,” said Matt Firor, Vice President of Development and Executive Producer at Mythic Entertainment. “Instanced
dungeons support a more casual gaming style by giving players exclusive play sessions for groups of all levels and
abilities.”
"Catacombs’" system of “player versus monster” instanced dungeons will allow more casual players of "Dark Age of
Camelot" to quickly find and adventure in exciting and challenging areas geared to their level. By eliminating the
need to search (and sometimes wait) for monster encounters, in "Catacombs," players generate private adventuring
areas for their groups on their schedule.
New technical features for "Catacombs" include:
* Major art upgrade to "Dark Age of Camelot" player character models utilizing the EMotion FX 2 graphics engine that
provides more detailed facial features, hairstyles, and skin tones as well as enhanced armor, clothing options and
character animations.
* Instanced content will allow player groups to adventure in “private” dungeons.
New content for "Catacombs" includes:
* Players can explore a new underground city for each Realm based on the backstory of one of the Realm’s underground
player races. Each city leads to new dungeons, catacombs, enemies, loot and adventures.
* One new playable class for each Realm.
* Content will be provided for all character levels.
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Statistics
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